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    3 #ifndef GAME_PLAYING_TIMEKEEPER_H 
    4 #define GAME_PLAYING_TIMEKEEPER_H 
    7 #include <boost/scoped_ptr.hpp> 
   10   namespace game_playing
 
   15       boost::scoped_ptr<Stack> 
seconds;
 
   21       void reset(
int black_time, 
int white_time);