#include <kingTable.h>
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| enum | { DIM = 17 * 128 * 2
 } | 
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| template<osl::Player Attack> | 
| void | countEffectAndPiecesBoth (const osl::state::NumEffectState &state, PieceMask &mask, PieceMask &supported_mask, int &attack_effect, int &attack_piece, int &defense_effect, int &defense_piece, int &attack_piece_supported, CArray< int, 5 > &verticals, CArray< int, 5 > &king_verticals) | 
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| template<Player Attack> | 
| static void | countEffectAndPiecesBoth (const osl::state::NumEffectState &state, PieceMask &effect25, PieceMask &effect_supported, int &attack_effect, int &attack_piece, int &defense_effect, int &defence_piece, int &attack_piece_supported, CArray< int, 5 > &effect_vertical, CArray< int, 5 > &king_vertical) | 
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| static void | setUp (const Weights &weights) | 
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| static int | eval (const NumEffectState &, int black_attack_effect, int black_attack_piece, int white_attack_effect, int white_attack_piece, int black_defense_effect, int black_defense_piece, int white_defense_effect, int white_defense_piece) | 
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| static int | index (int effect, int piece_count) | 
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Definition at line 143 of file kingTable.h.
 
template<Player Attack> 
  
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          | static void osl::eval::ml::King25EffectBoth::countEffectAndPiecesBoth | ( | const osl::state::NumEffectState & | state, |  
          |  |  | PieceMask & | effect25, |  
          |  |  | PieceMask & | effect_supported, |  
          |  |  | int & | attack_effect, |  
          |  |  | int & | attack_piece, |  
          |  |  | int & | defense_effect, |  
          |  |  | int & | defence_piece, |  
          |  |  | int & | attack_piece_supported, |  
          |  |  | CArray< int, 5 > & | effect_vertical, |  
          |  |  | CArray< int, 5 > & | king_vertical |  
          |  | ) |  |  |  | static | 
 
 
template<osl::Player Attack> 
      
        
          | void osl::eval::ml::King25EffectBoth::countEffectAndPiecesBoth | ( | const osl::state::NumEffectState & | state, | 
        
          |  |  | PieceMask & | mask, | 
        
          |  |  | PieceMask & | supported_mask, | 
        
          |  |  | int & | attack_effect, | 
        
          |  |  | int & | attack_piece, | 
        
          |  |  | int & | defense_effect, | 
        
          |  |  | int & | defense_piece, | 
        
          |  |  | int & | attack_piece_supported, | 
        
          |  |  | CArray< int, 5 > & | verticals, | 
        
          |  |  | CArray< int, 5 > & | king_verticals | 
        
          |  | ) |  |  | 
      
 
Definition at line 514 of file kingTable.cc.
References osl::alt(), osl::BLACK, count, osl::state::NumEffectState::countEffect(), osl::state::NumEffectState::effectedMask(), osl::state::NumEffectState::effectSetAt(), osl::Piece::isEmpty(), osl::state::SimpleState::kingSquare(), osl::eval::max(), osl::eval::min(), osl::Piece::owner(), osl::state::SimpleState::pieceAt(), osl::state::NumEffectState::piecesOnBoard(), target, osl::Square::x(), and osl::Square::y().
 
 
  
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          | static int osl::eval::ml::King25EffectBoth::eval | ( | const NumEffectState & | , |  
          |  |  | int | black_attack_effect, |  
          |  |  | int | black_attack_piece, |  
          |  |  | int | white_attack_effect, |  
          |  |  | int | white_attack_piece, |  
          |  |  | int | black_defense_effect, |  
          |  |  | int | black_defense_piece, |  
          |  |  | int | white_defense_effect, |  
          |  |  | int | white_defense_piece |  
          |  | ) |  |  |  | inlinestatic | 
 
 
  
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          | static int osl::eval::ml::King25EffectBoth::index | ( | int | effect, |  
          |  |  | int | piece_count |  
          |  | ) |  |  |  | inlinestaticprivate | 
 
 
  
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          | void osl::eval::ml::King25EffectBoth::setUp | ( | const Weights & | weights) |  |  |  | static | 
 
 
The documentation for this class was generated from the following files: