#include "osl/applyDoUndoXMove.h"#include "osl/boardBitMask.h"
Go to the source code of this file.
| Classes | |
| class | osl::effect::BoardBitEffect< State > | 
| 91マスの盤上の駒の有無を91ビットで表現するState.  More... | |
| struct | osl::effect::ApplyDoUndoSimpleMove< P, BoardBitEffect< BaseState > > | 
| struct | osl::effect::ApplyDoUndoDropMove< P, BoardBitEffect< BaseState > > | 
| struct | osl::effect::ApplyDoUndoCaptureMove< P, BoardBitEffect< BaseState > > | 
| Namespaces | |
| osl | |
| attackDefense.h | |
| osl::effect | |
| 利きを局面に持たせるためのコード. | |
| Constant Groups | |
| osl | |
| attackDefense.h | |
| osl::effect | |
| 利きを局面に持たせるためのコード. | |
 1.8.4
 1.8.4