利きをつける手を生成 利きを持つstateでしか使えない. More...
#include <addEffectWithEffect.h>
| Public Member Functions | |
| template<osl::Player P, bool isAttackToKing> | |
| void | generate (const NumEffectState &state, Square target, Action &action, bool &hasPawnCheckmate) | 
| Static Public Member Functions | |
| template<Player P, bool isAttackToKing> | |
| static void | generate (const NumEffectState &state, Square target, Action &action, bool &hasPawnCheckmate) | 
| template<Player P, bool isAttackToKing> | |
| static void | generate (const NumEffectState &state, Square target, Action &action) | 
利きをつける手を生成 利きを持つstateでしか使えない.
アルゴリズム:
Definition at line 29 of file addEffectWithEffect.h.
| 
 | static | 
| 
 | inlinestatic | 
Definition at line 35 of file addEffectWithEffect.h.
References target.
| void osl::move_generator::AddEffectWithEffect< Action >::generate | ( | const NumEffectState & | state, | 
| Square | target, | ||
| Action & | action, | ||
| bool & | hasPawnCheckmate | ||
| ) | 
Definition at line 994 of file addEffectWithEffect.tcc.
References target.
 1.8.4
 1.8.4