#include "osl/effect/numSimpleEffect.h"#include "osl/mobility/kingMobility.h"#include "osl/misc/align16New.h"#include <boost/cstdint.hpp>

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| Classes | |
| class | osl::state::NumEffectState | 
| 利きを持つ局面  More... | |
| Namespaces | |
| osl | |
| attackDefense.h | |
| osl::checkmate | |
| 詰将棋関係 | |
| osl::state | |
| 局面. | |
| Constant Groups | |
| osl | |
| attackDefense.h | |
| osl::checkmate | |
| 詰将棋関係 | |
| osl::state | |
| 局面. | |
| Functions | |
| bool | osl::state::operator== (const NumEffectState &st1, const NumEffectState &st2) | 
| 駒番に依存した局面(インスタンス)比較をする.  More... | |
| bool | osl::state::operator!= (const NumEffectState &s1, const NumEffectState &s2) | 
 1.8.4
 1.8.4