| AdjustableDimension enum value | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | attack_bonus | osl::eval::ProgressEvalGeneral< OpeningEval > | private | 
  | attackBonusScale(int val, Player attack) const | osl::eval::ProgressEvalGeneral< OpeningEval > | inline | 
  | attackDefenseBonus() const | osl::eval::ProgressEvalGeneral< OpeningEval > | inline | 
  | attackDefenseBonusT16(Progress16 black, Progress16 white, Progress16 black_defense, Progress16 white_defense) | osl::eval::ProgressEvalGeneral< OpeningEval > | inlinestatic | 
  | bishop_mobility | osl::eval::ProgressEvalGeneral< OpeningEval > | private | 
  | cache | osl::eval::ProgressEvalGeneral< OpeningEval > | mutableprivate | 
  | calculateAttackBonus(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | calculateAttackBonusEach(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | calculateAttackBonusOne(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | calculateAttackRooks(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | calculateEnterKingBonus(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | calculateGoldPenalty(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | calculateKnightCheck(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | calculateKnightCheckEach(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | calculateMiddleKingBonus(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | calculateMobilityBonus() const | osl::eval::ProgressEvalGeneral< OpeningEval > | inline | 
  | calculateMobilityBonusBishop(const NumEffectState &state) | osl::eval::ProgressEvalGeneral< OpeningEval > | static | 
  | calculateMobilityBonusLance(const NumEffectState &state) | osl::eval::ProgressEvalGeneral< OpeningEval > | static | 
  | calculateMobilityBonusRook(const NumEffectState &state) | osl::eval::ProgressEvalGeneral< OpeningEval > | static | 
  | calculatePinBonus(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | calculateRookRankBonus(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | calculateSilverPenalty(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | can_check_pieces | osl::eval::ProgressEvalGeneral< OpeningEval > | private | 
  | capture_values | osl::eval::ProgressEvalGeneral< OpeningEval > | privatestatic | 
  | captureValue(PtypeO ptypeO) | osl::eval::ProgressEvalGeneral< OpeningEval > | inlinestatic | 
  | changeTurn() | osl::eval::ProgressEvalGeneral< OpeningEval > | inline | 
  | composeValue(int value_opening, int value_endgame, Progress16 progress16, Progress16 black, Progress16 white, Progress16 black_defense, Progress16 white_defense, int minor_piece_bonus, int progress_independent_bonus, int progress_dependent_bonus) | osl::eval::ProgressEvalGeneral< OpeningEval > | inlinestatic | 
  | current_progress | osl::eval::ProgressEvalGeneral< OpeningEval > | private | 
  | debug() const | osl::eval::ProgressEvalGeneral< OpeningEval > | inline | 
  | debugInfo(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | defense_effect | osl::eval::ProgressEvalGeneral< OpeningEval > | private | 
  | defense_t typedef | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | endgame_eval | osl::eval::ProgressEvalGeneral< OpeningEval > | private | 
  | endgame_eval_t typedef | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | endgameValue() const | osl::eval::ProgressEvalGeneral< OpeningEval > | inline | 
  | expect(const NumEffectState &state, Move move) const | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | infty() | osl::eval::ProgressEvalGeneral< OpeningEval > | inlinestatic | 
  | initializeCheckPiece(const NumEffectState &state) | osl::eval::ProgressEvalGeneral< OpeningEval > | private | 
  | initializeCheckPieceDir(const NumEffectState &state, int count) | osl::eval::ProgressEvalGeneral< OpeningEval > | private | 
  | initialized() | osl::eval::ProgressEvalGeneral< OpeningEval > | inlinestatic | 
  | INVALID enum value | osl::eval::ProgressEvalGeneral< OpeningEval > | private | 
  | invalidateCache() | osl::eval::ProgressEvalGeneral< OpeningEval > | inline | 
  | lance_mobility | osl::eval::ProgressEvalGeneral< OpeningEval > | private | 
  | major_pieces | osl::eval::ProgressEvalGeneral< OpeningEval > | private | 
  | minor_piece_bonus | osl::eval::ProgressEvalGeneral< OpeningEval > | private | 
  | minorPieceValue() const | osl::eval::ProgressEvalGeneral< OpeningEval > | inline | 
  | opening_eval | osl::eval::ProgressEvalGeneral< OpeningEval > | private | 
  | opening_eval_t typedef | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | openingValue() const | osl::eval::ProgressEvalGeneral< OpeningEval > | inline | 
  | pin_mask | osl::eval::ProgressEvalGeneral< OpeningEval > | mutableprivate | 
  | pins(Player player) const | osl::eval::ProgressEvalGeneral< OpeningEval > | inline | 
  | progress16() const | osl::eval::ProgressEvalGeneral< OpeningEval > | inline | 
  | progress16bonus(Player p) const | osl::eval::ProgressEvalGeneral< OpeningEval > | inline | 
  | progress32() const | osl::eval::ProgressEvalGeneral< OpeningEval > | inline | 
  | progress_dependent_bonus | osl::eval::ProgressEvalGeneral< OpeningEval > | private | 
  | progress_independent_bonus | osl::eval::ProgressEvalGeneral< OpeningEval > | private | 
  | progress_t typedef | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | ProgressEvalGeneral(const NumEffectState &state) | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | resetWeights(const int *weight) | osl::eval::ProgressEvalGeneral< OpeningEval > | static | 
  | rook_mobility | osl::eval::ProgressEvalGeneral< OpeningEval > | private | 
  | ROUND_UP | osl::eval::ProgressEvalGeneral< OpeningEval > | static | 
  | seeScale() | osl::eval::ProgressEvalGeneral< OpeningEval > | inlinestatic | 
  | setUp(const char *filename) | osl::eval::ProgressEvalGeneral< OpeningEval > | inlinestatic | 
  | setUp() | osl::eval::ProgressEvalGeneral< OpeningEval > | inlinestatic | 
  | setUpInternal(const char *filename=0) | osl::eval::ProgressEvalGeneral< OpeningEval > | privatestatic | 
  | setValues(const SimpleState &, Progress16 progress16, container::PieceValues &) | osl::eval::ProgressEvalGeneral< OpeningEval > | static | 
  | setValues(const SimpleState &s, container::PieceValues &o) | osl::eval::ProgressEvalGeneral< OpeningEval > | static | 
  | suggestMove(const NumEffectState &) const | osl::eval::ProgressEvalGeneral< OpeningEval > | inline | 
  | update(const NumEffectState &new_state, Move last_move) | osl::eval::ProgressEvalGeneral< OpeningEval > |  | 
  | value() const | osl::eval::ProgressEvalGeneral< OpeningEval > | inline |