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| template<class Action > | 
| static void | generate (const NumEffectState &state, Piece piece, Action &a) | 
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| static void | generate (const NumEffectState &state, Piece piece, MoveVector &out) | 
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| template<class Action > | 
| static void | generateCheap (const NumEffectState &state, Piece piece, Action &a) | 
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| static void | generateCheap (const NumEffectState &state, Piece piece, MoveVector &out) | 
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| template<size_t Capacity> | 
| static void | generateKingEscape (const NumEffectState &state, FixedCapacityVector< Move, Capacity > &out) | 
|  | 不成の受けは作成しないので必要な場合はユーザが作成  More... 
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| template<size_t Capacity> | 
| static void | generateCheapKingEscape (const NumEffectState &state, FixedCapacityVector< Move, Capacity > &out) | 
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template<Player P>
struct osl::move_generator::GenerateEscape< P >
Definition at line 109 of file escape_.h.