1 #ifndef OSL_MOVE_GENERATOR_ESCAPE_H 
    2 #define OSL_MOVE_GENERATOR_ESCAPE_H 
   14   namespace move_generator
 
   20     template<
class Action>
 
   31       template<Player P,
bool CheapOnly>
 
   39       template<Player P,
bool CheapOnly>
 
   54       template<Player P,Ptype Type>
 
   55       static void generateEscape(
const NumEffectState& state,
Piece p,Action& action,Int2Type<Type>);
 
   60       template<Player P,Ptype Type>
 
   68             generatePtype<P,Type>(state,p,action);
 
   73           CheckAction checkAction(state,action,p.
square());
 
   75             generatePtype<P,Type>(state,p,
 
   81       template<Player P,
bool cheapOnly>
 
   87       template<Player P,Ptype Type,
bool CheapOnly>
 
   89       template<Player P,Ptype Type,
bool CheapOnly>
 
   91       template<Player P,Ptype Type,
bool CheapOnly>
 
   98       template<Player P,
bool CheapOnly>
 
  104       template<Player P,
bool shouldPromote,
bool CheapOnly>
 
  105       static void generate(
const NumEffectState& state,
Piece piece,Action& action);
 
  111       template <
class Action>
 
  121       template <
class Action>
 
  134       template <
size_t Capacity>
 
  140       template <
size_t Capacity>
 
  149       template <
class Action>
 
  152         if (state.turn() == 
BLACK)
 
  172 #endif // OSL_MOVE_GENERATOR_ESCAPE_H