|  | 
| template<Player P, class Action , bool hasPawn, bool hasLance, bool hasKnight, int N> | 
| void | osl::move_generator::drop::generateX (const NumEffectState &state, Action &action, int x, Move m1, Move m2, Move m3, Ptype t1, Ptype t2, Ptype t3) | 
|  | Nは有効なptypeの数 http://d.hatena.ne.jp/LS3600/200911 2009-11-10 参照  More... 
 | 
|  | 
| template<Player P, class Action , bool hasPawn, bool hasLance, bool hasKnight, int N> | 
| void | osl::move_generator::drop::generate (const NumEffectState &state, Action &action, Move m1, Move m2, Move m3, Ptype t1, Ptype t2, Ptype t3) | 
|  | 
| template<Player P, class Action , bool hasPawn, bool hasLance, bool hasKnight> | 
| static void | osl::move_generator::drop::checkSilver (const NumEffectState &state, Action &action) | 
|  | 
| template<Player P, class Action , bool hasPawn, bool hasLance> | 
| static void | osl::move_generator::drop::checkKnight (const NumEffectState &state, Action &action) | 
|  | 
| template<Player P, class Action , bool hasPawn> | 
| static void | osl::move_generator::drop::checkLance (const NumEffectState &state, Action &action) | 
|  |