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| template<Player P, class Action , PromoteType CanP, Direction Dir, bool notPromoteCapture> | 
| void | osl::move_generator::piece_on_board::generateLong (NumEffectState const &state, Piece p, const Piece *ptr, Square from, Action &action, Int2Type< true >, Move moveBase, Ptype ptype) | 
|  | ROOK, BISHOP, PROOK, PBISHOPのlong方向の手生成 CanPはNoPromoteかCanPromote, CheckPromoteのみ NoPromoteはpromoteできない点からの後ろ,横のdirection CanPromoteはpromoteできる点から CheckPromoteはpromoteできない点からの前向き direction.  More... 
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| template<Player P, class Action , PromoteType CanP, Direction Dir, bool notPromoteCapture> | 
| void | osl::move_generator::piece_on_board::generateLong (NumEffectState const &, Piece, const Piece *, Square, Action &, Int2Type< false >, Move, Ptype) | 
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| template<Player P, Ptype T, class Action , PromoteType CanP, Direction Dir, bool notPromoteCapture> | 
| void | osl::move_generator::piece_on_board::generateLong (NumEffectState const &state, Piece p, const Piece *ptr, Square pos, Action &action, Move moveBase, Ptype ptype) | 
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| template<Player P, class Action , PromoteType CanP, Direction Dir, bool notPromoteCapture> | 
| void | osl::move_generator::piece_on_board::generateShort (const Piece *ptr, Square from, Action &action, Int2Type< true >, Move moveBase, Ptype ptype) | 
|  | 短い利きの動き CanPromoteType - promote可能な動きの時 MustPromoteType - 2段目の歩,3,4段目の桂馬  More... 
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|  | 
| template<Player P, class Action , PromoteType CanP, Direction Dir, bool notPromoteCapture> | 
| void | osl::move_generator::piece_on_board::generateShort (const Piece *, Square, Action &, Int2Type< false >, Move, Ptype) | 
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| template<Player P, Ptype T, class Action , PromoteType CanP, Direction Dir, bool notPromoteCapture> | 
| void | osl::move_generator::piece_on_board::generateShort (const Piece *ptr, Square from, Action &action, Move moveBase, Ptype) | 
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| template<Player P, Ptype T, class Action , PromoteType CanP, bool useDirMask, bool notPromoteCapture> | 
| void | osl::move_generator::piece_on_board::generatePtypePromote (const NumEffectState &state, Piece p, Action &action, Square from, int dirMask) | 
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| template<Player P, Direction Dir, class Action , bool notPromoteCapture> | 
| void | osl::move_generator::piece_on_board::generateKingDir (const Piece *ptr, Square from, Action &action, unsigned int liberty, Move const &moveBase) | 
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| template<Player P, class Action , bool useDirMask, bool notPromoteCapture> | 
| void | osl::move_generator::piece_on_board::generateKing (const NumEffectState &state, Action &action, Square pos, int dirMask) | 
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| template<Player P, class Action , bool useDirMask, bool notPromoteCapture> | 
| void | osl::move_generator::piece_on_board::generateLance (const NumEffectState &state, Piece p, Action &action, Square from, int dirMask) | 
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| template<Player P, class Action , bool useDirMask, bool notPromoteCapture> | 
| void | osl::move_generator::piece_on_board::generatePawn (const NumEffectState &state, Piece p, Action &action, Square from, int dirMask) | 
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