#include "osl/square.h"#include "osl/misc/carray.h"#include "osl/misc/carray2d.h"#include <iosfwd>

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| Classes | |
| struct | osl::effect::BoardBitMask | 
| SSE2も可なのだが,あまり良い方法が見つからない  More... | |
| class | osl::effect::BoardBitMaskTable | 
| Namespaces | |
| osl | |
| attackDefense.h | |
| osl::effect | |
| 利きを局面に持たせるためのコード. | |
| Constant Groups | |
| osl | |
| attackDefense.h | |
| osl::effect | |
| 利きを局面に持たせるためのコード. | |
| Functions | |
| BoardBitMask & | osl::effect::operator^= (BoardBitMask &lhs, BoardBitMask const &rhs) | 
| BoardBitMask | osl::effect::operator^ (BoardBitMask const &lhs, BoardBitMask const &rhs) | 
| std::ostream & | osl::effect::operator<< (std::ostream &os, BoardBitMask const &boardBitMask) | 
 1.8.4
 1.8.4