| Classes | |
| class | AttackDefense | 
| max(AttackKing, DefenseKing).  More... | |
| class | AttackKing | 
| 玉の位置*攻撃駒の位置*ptype  More... | |
| class | DefenseKing | 
| 玉の位置*守備駒の位置*ptype  More... | |
| class | KingPieceTable | 
| 玉と他の駒の関係を保持  More... | |
| struct | KingPieceValues | 
| Functions | |
| bool | operator== (const KingPieceTable &l, KingPieceTable &r) | 
| bool osl::eval::endgame::operator== | ( | const KingPieceTable & | l, | 
| KingPieceTable & | r | ||
| ) | 
Definition at line 126 of file kingPieceTable.cc.
References osl::eval::endgame::KingPieceTable::data.
 1.8.4
 1.8.4