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| Classes | |
| struct | osl::eval::EvalTraits< P > | 
| struct | osl::eval::EvalTraits< BLACK > | 
| struct | osl::eval::EvalTraits< WHITE > | 
| Namespaces | |
| osl | |
| attackDefense.h | |
| osl::eval | |
| 評価関数 | |
| Constant Groups | |
| osl | |
| attackDefense.h | |
| osl::eval | |
| 評価関数 | |
| Functions | |
| bool | osl::eval::betterThan (Player p, int v1, int v2) | 
| bool | osl::eval::notLessThan (Player p, int v1, int v2) | 
| int | osl::eval::max (Player p, int v1, int v2) | 
| int | osl::eval::min (Player p, int v1, int v2) | 
| int | osl::eval::delta (Player p) | 
| playerにとってちょっと高い値  More... | |
| int | osl::eval::convert (Player P, int value) | 
| template<class Eval > | |
| bool | osl::eval::isConsistentValueForNormalState (int value) | 
| 詰がからんでいない局面での通常の評価値  More... | |
| bool | osl::eval::isConsistentValue (int value) | 
 1.8.4
 1.8.4