forEachEffect, forSortedEffect等で渡す対象 More...
| Classes | |
| class | AlwaysMove | 
| 全ての指手を生成  More... | |
| class | BetterToPromote | 
| 成った方が良い駒は成る手のみ生成  More... | |
| class | Promote | 
| SimplePromote と違って, unknownMove を呼ぶ  More... | |
| class | SimpleBetterToPromote | 
| promote可能な場合は promoteしない手は生成しない  More... | |
| class | SimpleMove | 
| 駒を取らないことが前提  More... | |
| struct | StorePiece | 
| PieceVector に格納  More... | |
| struct | StorePtypeOSquare | 
| PtypeOSquareVector に格納  More... | |
forEachEffect, forSortedEffect等で渡す対象
 1.8.4
 1.8.4