相手の手の予測1つにつき1thread  
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#include <threadForEachMove.h>
相手の手の予測1つにつき1thread 
Definition at line 19 of file threadForEachMove.h.
  
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          | osl::game_playing::ThreadForEachMove::ThreadForEachMove | ( | int | max_threads = 1) |  |  |  | explicit | 
 
 
      
        
          | osl::game_playing::ThreadForEachMove::~ThreadForEachMove | ( | ) |  |  | 
      
 
 
  
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          | void osl::game_playing::ThreadForEachMove::selectBestMoveCleanUp | ( | ) |  |  |  | virtual | 
 
 
  
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          | void osl::game_playing::ThreadForEachMove::setMaxThreads | ( | int | new_max_threads) |  |  |  | inlinevirtual | 
 
 
  
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          | void osl::game_playing::ThreadForEachMove::startSpeculative | ( | const boost::shared_ptr< GameState > | state, |  
          |  |  | const SearchPlayer & | main_player |  
          |  | ) |  |  |  | virtual | 
 
 
  
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          | void osl::game_playing::ThreadForEachMove::stopAll | ( | ) |  |  |  | virtual | 
 
 
  
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          | void osl::game_playing::ThreadForEachMove::stopOtherThan | ( | Move | ) |  |  |  | virtual | 
 
 
      
        
          | const MoveWithComment osl::game_playing::ThreadForEachMove::waitResult | ( | Move | last_move, | 
        
          |  |  | int | wait_for, | 
        
          |  |  | SearchPlayer & | main_player, | 
        
          |  |  | int |  | 
        
          |  | ) |  |  | 
      
 
 
  
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          | int osl::game_playing::ThreadForEachMove::max_threads |  | private | 
 
 
  
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          | boost::scoped_ptr<SpeculativeThread> osl::game_playing::ThreadForEachMove::speculative_thread0 |  | private | 
 
 
  
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          | boost::scoped_ptr<SpeculativeThread> osl::game_playing::ThreadForEachMove::speculative_thread1 |  | private | 
 
 
The documentation for this class was generated from the following file: