| addValue(Player owner, int value) | osl::eval::endgame::AttackDefense | inlineprivate | 
  | addValue(Piece king_black, Piece king_white, Piece target) | osl::eval::endgame::AttackDefense | inlineprivate | 
  | AttackDefense(const SimpleState &) | osl::eval::endgame::AttackDefense | explicit | 
  | changeTurn() | osl::eval::endgame::AttackDefense | inline | 
  | expect(const SimpleState &state, Move move) const | osl::eval::endgame::AttackDefense |  | 
  | infty() | osl::eval::endgame::AttackDefense | inlinestatic | 
  | initialized() | osl::eval::endgame::AttackDefense | inlinestatic | 
  | reset() | osl::eval::endgame::AttackDefense | inlineprivate | 
  | resetWeights(const int *w) | osl::eval::endgame::AttackDefense | static | 
  | setValues(const SimpleState &, container::PieceValues &) | osl::eval::endgame::AttackDefense | static | 
  | update(const SimpleState &new_state, Move last_move) | osl::eval::endgame::AttackDefense |  | 
  | updateKingMove(const SimpleState &, Square from, Square to) | osl::eval::endgame::AttackDefense | private | 
  | updateKingMove(const SimpleState &, Square from, Square to, Piece target) | osl::eval::endgame::AttackDefense | private | 
  | value() const | osl::eval::endgame::AttackDefense | inline | 
  | value(Player p) const | osl::eval::endgame::AttackDefense | inline | 
  | valueOf(Piece black_king, Piece white_king, Piece target) | osl::eval::endgame::AttackDefense | inlinestatic | 
  | valueOf(Piece black_king, Piece white_king, PtypeO ptypeo, Square position) | osl::eval::endgame::AttackDefense | inlinestatic | 
  | values | osl::eval::endgame::AttackDefense | private |