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    3 #ifndef _ENTER_KING_UTIL_H 
    4 #define _ENTER_KING_UTIL_H 
   13                            int x0, 
int x1, 
int y0, 
int y1);
 
   17     template <Player Turn>
 
   19                                 int x0, 
int x1, 
int y0, 
int y1);
 
   21                                 int x0, 
int x1, 
int y0, 
int y1);
 
   22     template <Player Turn>
 
   24                               int& num_pieces, 
int row);
 
   26                               int& num_pieces, 
int row);