3 #ifndef EFFECT_UTIL_NEIGHBORING8DIRECT_H 
    4 #define EFFECT_UTIL_NEIGHBORING8DIRECT_H 
   28         CArray2d<Entry,PTYPEO_SIZE,Offset32::SIZE> 
table;
 
   50           return state.isEmptyBetween(from, nearest, 
false);
 
   69           assert(! offset.
zero());
 
   71           Piece p = state.pieceAt(pos);
 
   72           for (; p.
isEmpty(); pos+=offset, p=state.pieceAt(pos)) {
 
   77           if (pos == nearest || state.hasEffectByPiece(p, nearest))
 
   80           if (target != state.kingSquare(
alt(attack)))
 
   84           return pos == state.kingMobilityOfPlayer(
alt(attack), dir);
 
   98           if (!nearest.isEdge() && state.isEmptyBetween(from, nearest, 
false))
 
  141   using effect_util::Neighboring8Direct;