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| template<Player P> | 
| bool | osl::checkmate::detail::blockingVerticalAttack (NumEffectState const &state, Square pos) | 
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| template<Player P> | 
| bool | osl::checkmate::detail::blockingDiagonalAttack (NumEffectState const &state, Square pos, Square target, King8Info canMoveMask) | 
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| template<Player P, bool canDrop, bool setBestMove> | 
| bool | osl::checkmate::detail::hasKnightCheckmate (NumEffectState const &state, Square target, Square pos, King8Info canMoveMask, Move &bestMove, mask_t mask1) | 
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| template<Player P, bool setBestMove> | 
| bool | osl::checkmate::detail::hasCheckmateMoveKnight (NumEffectState const &state, Square target, King8Info canMoveMask, Move &bestMove) | 
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| template<Player P, bool setBestMove> | 
| bool | osl::checkmate::detail::slowCheckDrop (NumEffectState const &state, Square target, Ptype ptype, King8Info canMoveMask, Move &bestMove) | 
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          | #define OSL_CHECKMATE_IMMEDIATE_CHECKMATE_TCC |