| area_progresses | osl::progress::Effect5x3 | protected | 
  | attackEffect3(const NumEffectState &state, Player attack, Square target) | osl::progress::Effect5x3WithBonus | inlineprivatestatic | 
  | changeTurn() | osl::progress::Effect5x3 | inline | 
  | countEffectPieces(const NumEffectState &state, Player attack) const | osl::progress::Effect5x3WithBonus |  | 
  | Effect5x3(const NumEffectState &state) | osl::progress::Effect5x3 | explicit | 
  | effect5x3Mask(Player p) const | osl::progress::Effect5x3WithBonus | inline | 
  | Effect5x3WithBonus(const NumEffectState &state) | osl::progress::Effect5x3WithBonus | explicit | 
  | effect_mask | osl::progress::Effect5x3WithBonus | private | 
  | expect(const NumEffectState &state, Move move) const | osl::progress::Effect5x3WithBonus |  | 
  | makeEffectMask(const NumEffectState &state) | osl::progress::Effect5x3WithBonus | privatestatic | 
  | makeEffectMask(const NumEffectState &state) | osl::progress::Effect5x3WithBonus |  | 
  | makeProgress(Player defense, const NumEffectState &state) | osl::progress::Effect5x3 | inlinestatic | 
  | makeProgress(const NumEffectState &state) | osl::progress::Effect5x3 | inlinestatic | 
  | makeProgressAll(Player defense, const NumEffectState &state, Square king) | osl::progress::Effect5x3 | static | 
  | makeProgressArea(Player attack, const NumEffectState &state, Square king) | osl::progress::Effect5x3 | static | 
  | makeProgressAreaBonus(const NumEffectState &state, Square king) | osl::progress::Effect5x3WithBonus | static | 
  | makeProgressAreaBonus(const NumEffectState &state, Square king, Square center) | osl::progress::Effect5x3WithBonus | static | 
  | makeProgressAreaBonus(const NumEffectState &state, Square king, Square center) | osl::progress::Effect5x3WithBonus |  | 
  | makeProgressAreaBonus(const NumEffectState &state, Square king) | osl::progress::Effect5x3WithBonus |  | 
  | makeProgressStand(Player attack, const NumEffectState &state) | osl::progress::Effect5x3 | static | 
  | progress(Player p) const | osl::progress::Effect5x3 | inline | 
  | progress16(int progress) | osl::progress::Effect5x3 | inlinestatic | 
  | progress16() const | osl::progress::Effect5x3 | inline | 
  | progress16(Player p) const | osl::progress::Effect5x3 | inline | 
  | progress16bonus(Player p) const | osl::progress::Effect5x3WithBonus | inline | 
  | progress16each(int progress) | osl::progress::Effect5x3 | inlinestatic | 
  | progress_bonuses | osl::progress::Effect5x3WithBonus | private | 
  | progresses | osl::progress::Effect5x3 | protected | 
  | stand_progresses | osl::progress::Effect5x3 | protected | 
  | update(const NumEffectState &new_state, Move last_move) | osl::progress::Effect5x3WithBonus |  | 
  | updateProgressBonuses(const NumEffectState &state, bool black=true, bool white=true) | osl::progress::Effect5x3WithBonus | private | 
  | updateStand(Player pl, Move m) | osl::progress::Effect5x3WithBonus | inlineprivate | 
  | osl::progress::Effect5x3::updateStand(int &old_stand, Move last_move) | osl::progress::Effect5x3 | static |