3 #ifndef _MOVE_capture_from_H 
    4 #define _MOVE_capture_from_H 
   19     template<Player P,
class OrigAction>
 
   29         state(s), action(action)
 
   46           generate<PlayerTraits<P>::opponent >(
state, from, 
action);
 
   54           generate<PlayerTraits<P>::opponent >(
state, from, 
action);