影利きを求める More...
#include <shadowEffect.h>
| Public Member Functions | |
| template<int count_max> | |
| int | count (const NumEffectState &state, Square target, Player attack) | 
| Static Public Member Functions | |
| static bool | hasEffect (const NumEffectState &, Square target, Player attack) | 
| target に attack の影利きが一つでもあるか. 相手の追加利きが先にある場合は対象としない.  More... | |
| static int | count2 (const NumEffectState &, Square target, Player attack) | 
| target に attack の影利きを二つまで数える.  More... | |
| Static Private Member Functions | |
| template<int count_max> | |
| static int | count (const NumEffectState &, Square target, Player attack) | 
影利きを求める
Definition at line 16 of file shadowEffect.h.
| int osl::effect_util::ShadowEffect::count | ( | const NumEffectState & | state, | 
| Square | target, | ||
| Player | attack | ||
| ) | 
Definition at line 7 of file shadowEffect.cc.
References osl::alt(), and target.
| 
 | staticprivate | 
| 
 | static | 
target に attack の影利きを二つまで数える.
相手の追加利きの駒以降は対象としない.
Definition at line 24 of file shadowEffect.cc.
References target.
| 
 | static | 
target に attack の影利きが一つでもあるか. 相手の追加利きが先にある場合は対象としない.
Definition at line 17 of file shadowEffect.cc.
References target.
 1.8.4
 1.8.4