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| template<Player P, bool All, bool Safe> | 
| void | osl::mobility::countMobilityBoth (const NumEffectState &state, Square pos, Offset o, int &countAll, int &countSafe) | 
|  | P : 駒pの持ち主 All : countAllを求めるかどうか? Safe : countAllを求めるかどうか? countAll : 利きに関係なく動けるマス countSafe : 相手の利きがない動けるマス 両方を求める  More... 
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| void | osl::mobility::countMobilityBoth (Player P, const NumEffectState &state, Square pos, Offset o, int &countAll, int &countSafe) | 
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| int | osl::mobility::countMobilityAll (Player pl, const NumEffectState &state, Square pos, Offset o) | 
|  | 利きに関係なく動けるマスの数  More... 
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| int | osl::mobility::countMobilitySafe (Player pl, const NumEffectState &state, Square pos, Offset o) | 
|  | 相手の利きがない動けるマスを求める  More... 
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