#include <kingTable.h>
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| enum | { DIM = (8+8+8+8)*3
 } | 
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| template<osl::Player KingOwner> | 
| int | evalOne (const NumEffectState &state) | 
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| static void | setUp (const Weights &weights) | 
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| static int | eval (const NumEffectState &state) | 
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| template<Player KingOwner> | 
| static int | evalOne (const NumEffectState &state) | 
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Definition at line 1010 of file kingTable.h.
 
  
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          | int osl::eval::ml::EnterKingDefense::eval | ( | const NumEffectState & | state) |  |  |  | static | 
 
 
template<Player KingOwner> 
  
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          | static int osl::eval::ml::EnterKingDefense::evalOne | ( | const NumEffectState & | state) |  |  |  | staticprivate | 
 
 
template<osl::Player KingOwner> 
      
        
          | int osl::eval::ml::EnterKingDefense::evalOne | ( | const NumEffectState & | state) |  |  | 
      
 
Definition at line 1984 of file kingTable.cc.
References count, osl::Piece::isEdge(), osl::Piece::isEmpty(), osl::eval::max(), osl::eval::min(), osl::Piece::owner(), osl::PAWN, osl::playerToMul(), osl::Piece::ptype(), osl::Square::squareForBlack(), osl::Square::x(), and osl::Square::y().
 
 
  
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          | void osl::eval::ml::EnterKingDefense::setUp | ( | const Weights & | weights) |  |  |  | static | 
 
 
  
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          | osl::CArray< int,(8+8+8+8)*3 > osl::eval::ml::EnterKingDefense::table |  | staticprivate | 
 
 
The documentation for this class was generated from the following files: