| allowSpeculativeSearch(bool value) | osl::game_playing::ComputerPlayer | virtual | 
  | clone() const | osl::game_playing::SpeculativeSearchPlayer | virtual | 
  | ComputerPlayer() | osl::game_playing::ComputerPlayer | inline | 
  | isReasonableMove(const GameState &, Move move, int pawn_sacrifice) | osl::game_playing::ComputerPlayer | virtual | 
  | main_player | osl::game_playing::SpeculativeSearchPlayer | private | 
  | my_turn | osl::game_playing::SpeculativeSearchPlayer | private | 
  | popMove() | osl::game_playing::SpeculativeSearchPlayer | virtual | 
  | previous_state | osl::game_playing::SpeculativeSearchPlayer | private | 
  | pushMove(Move m) | osl::game_playing::SpeculativeSearchPlayer | virtual | 
  | selectBestMove(const GameState &, int limit, int elapsed, int byoyomi) | osl::game_playing::SpeculativeSearchPlayer | virtual | 
  | selectBestMoveCleanUp(const GameState &state) | osl::game_playing::SpeculativeSearchPlayer | private | 
  | setInitialState(const NumEffectState &) | osl::game_playing::ComputerPlayer | virtual | 
  | setMaxThreads(int new_max_threads) | osl::game_playing::SpeculativeSearchPlayer |  | 
  | setRootIgnoreMoves(const container::MoveVector *rim, bool prediction) | osl::game_playing::ComputerPlayer | virtual | 
  | speculative | osl::game_playing::SpeculativeSearchPlayer | private | 
  | speculative_search_allowed | osl::game_playing::ComputerPlayer | protected | 
  | SpeculativeSearchPlayer(Player my_turn, SearchPlayer *) | osl::game_playing::SpeculativeSearchPlayer |  | 
  | standardSearchSeconds(const GameState &, int limit, int elapsed, int byoyomi) const | osl::game_playing::SpeculativeSearchPlayer |  | 
  | stopSearchNow() | osl::game_playing::SpeculativeSearchPlayer | virtual | 
  | ~ComputerPlayer() | osl::game_playing::ComputerPlayer | virtual | 
  | ~SpeculativeSearchPlayer() | osl::game_playing::SpeculativeSearchPlayer |  |