#include <cuiClient.h>
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|  | CuiClient (ComputerPlayer *black, ComputerPlayer *white, CsaLogger *l, std::istream &, std::ostream &) | 
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|  | ~CuiClient () | 
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| void | run (const char *black, const char *white) | 
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| void | run () | 
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| volatile int * | stopFlag () | 
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|  | GameManager (ComputerPlayer *black, ComputerPlayer *white, CsaLogger *logger) | 
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| virtual | ~GameManager () | 
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| void | load (const char *csa_filename, bool verbose=false) | 
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| void | setTimeLeft (int black_time, int white_time) | 
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| void | setByoyomi (int seconds) | 
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| void | resetLogger (CsaLogger *l) | 
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| void | setComputerPlayer (Player turn, bool is_computer) | 
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| bool | isComputer (Player turn) const | 
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| const search::MoveWithComment | computeMove (int &consumed) | 
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| int | eval (Player turn, Move m) | 
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Definition at line 11 of file cuiClient.h.
 
      
        
          | osl::game_playing::CuiClient::~CuiClient | ( | ) |  |  | 
      
 
 
  
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          | virtual bool osl::game_playing::CuiClient::readAndProcessCommand | ( | ) |  |  |  | protectedpure virtual | 
 
 
      
        
          | void osl::game_playing::CuiClient::run | ( | const char * | black, | 
        
          |  |  | const char * | white | 
        
          |  | ) |  |  | 
      
 
 
      
        
          | void osl::game_playing::CuiClient::run | ( | ) |  |  | 
      
 
 
  
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          | volatile int* osl::game_playing::CuiClient::stopFlag | ( | ) |  |  |  | inline | 
 
 
  
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          | std::istream& osl::game_playing::CuiClient::is |  | protected | 
 
 
  
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          | std::ostream& osl::game_playing::CuiClient::os |  | protected | 
 
 
  
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          | volatile int osl::game_playing::CuiClient::stop_by_outside |  | private | 
 
 
The documentation for this class was generated from the following files: