20   for (
size_t i=0; i<killer_moves.capacity1(); ++i)
 
   21     for (
size_t j=0; j<killer_moves.capacity2(); ++j)
 
   22       killer_moves[i][j].clear();
 
   27                           MoveVector& 
out)
 const 
   33   for (
size_t i=0; i<moves.
size(); ++i)
 
   35     Move bigram_move = moves[i];
 
   41         && (state.pieceOnBoard(from).ptype() != ptype))
 
   47       const Player player = state.turn();
 
   48       const PieceMask pieces 
 
   49         = state.piecesOnBoard(player) & state.effectSetAt(to);
 
   56           const Piece moving = state.pieceOf(i);
 
   57           assert(moving.
owner() == player);
 
   58           if (moving.
ptype() != ptype)
 
   63           bigram_move = 
Move(new_from, to, 
 
   68           assert(state.isValidMoveByRule(bigram_move,
false));
 
   73     if (state.isAlmostValidMove<
false>(bigram_move))
 
   74       out.push_back(bigram_move);
 
   81   for (
int y=1; y<=9; ++y)
 
   83     for (
int x=1; x<=9; ++x)
 
   85       const Square position(x,y);
 
   91         if (moves[0].isNormal())
 
   93           std::cerr << position << 
" " << moves[0];
 
   94           if (moves[1].isNormal())
 
   95             std::cerr << 
" " << moves[1];