#include <kingTable.h>
|  | 
| enum | { ONE_DIM = 4096, 
DIM = ONE_DIM * EvalStages
 } | 
|  | 
|  | 
| static void | setUp (const Weights &weights) | 
|  | 
| static MultiInt | eval (const NumEffectState &state, const CArray< int, 5 > &black, const CArray< int, 5 > &white) | 
|  | 
|  | 
| static int | index (int effect1, int effect2, int i) | 
|  | 
| template<Player Defense> | 
| static int | indexX (Square king, int effect1, int effect2, int i) | 
|  | 
| template<Player Defense> | 
| static int | indexY (Square king, int effect1, int effect2, int i) | 
|  | 
Definition at line 852 of file kingTable.h.
 
  
  | 
        
          | osl::MultiInt osl::eval::ml::King25Mobility::eval | ( | const NumEffectState & | state, |  
          |  |  | const CArray< int, 5 > & | black, |  
          |  |  | const CArray< int, 5 > & | white |  
          |  | ) |  |  |  | static | 
 
 
  
  | 
        
          | static int osl::eval::ml::King25Mobility::index | ( | int | effect1, |  
          |  |  | int | effect2, |  
          |  |  | int | i |  
          |  | ) |  |  |  | inlinestaticprivate | 
 
 
template<Player Defense> 
  
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          | static int osl::eval::ml::King25Mobility::indexX | ( | Square | king, |  
          |  |  | int | effect1, |  
          |  |  | int | effect2, |  
          |  |  | int | i |  
          |  | ) |  |  |  | inlinestaticprivate | 
 
 
template<Player Defense> 
  
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          | static int osl::eval::ml::King25Mobility::indexY | ( | Square | king, |  
          |  |  | int | effect1, |  
          |  |  | int | effect2, |  
          |  |  | int | i |  
          |  | ) |  |  |  | inlinestaticprivate | 
 
 
  
  | 
        
          | void osl::eval::ml::King25Mobility::setUp | ( | const Weights & | weights) |  |  |  | static | 
 
 
The documentation for this class was generated from the following files: